Home » Moon Guard - Alliance Guild: Albatross Trading Co, Algaz Modan, Anaduna Thera, Bard, Blackhawk Corps, Champion of the Alliance, Chasing Dragons, C by Source Wikipedia
Moon Guard - Alliance Guild: Albatross Trading Co, Algaz Modan, Anaduna Thera, Bard, Blackhawk Corps, Champion of the Alliance, Chasing Dragons, C Source Wikipedia

Moon Guard - Alliance Guild: Albatross Trading Co, Algaz Modan, Anaduna Thera, Bard, Blackhawk Corps, Champion of the Alliance, Chasing Dragons, C

Source Wikipedia

Published October 28th 2011
ISBN : 9781234701864
Paperback
70 pages
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 About the Book 

Source: Wikia. Pages: 68. Chapters: Albatross Trading Co, Algaz Modan, Anaduna Thera, Bard, Blackhawk Corps, Champion of the Alliance, Chasing Dragons, Consanguinity of Men, Dor Ishura Shanre, Eventide, Fel Fiends, Four Winds Traders, FreelanceMoreSource: Wikia. Pages: 68. Chapters: Albatross Trading Co, Algaz Modan, Anaduna Thera, Bard, Blackhawk Corps, Champion of the Alliance, Chasing Dragons, Consanguinity of Men, Dor Ishura Shanre, Eventide, Fel Fiends, Four Winds Traders, Freelance Carriers Union, GADGET, Green with Envy, Grijsvaru Bedrijf, Hand of Acherus, House of Grey, Keepers of Virtue, Knights of Menethil, Modan Co., Nex De Superne, Riltor Mercenaries, Riverbrook Cartel, Royal Archive Society, Sentinels of Azeroth, Tears of Elune, The Alliance Marine Corps., The Black Company, The Blades, The Collegium, The Crimson Fist, The Folly House, The Grand Caravan, The Hand of Tylth, The Moonblade, The Old Hounds, The Ravens of the Stone, The Reapers, The Stormwind Guard, The Stormwind Shadow Traders, The Sworn of Azeroth, The Tani Dancers, The Theramore Guard, The Theramore Knights, Vanguard of Reformation. Excerpt: The Albatross Trading Company is a group of traders that transport goods across continents and to other cities. We sail on The Albatross throughout azeroth. Behind the company is a network of thieves who get together in heists all around the world. Very secretive and subtle they are rarely caught as thieves nor is the identity lost. Fences and contacts are place throughout the world in order to keep a secret watch on who buys, who sells, and who could be the next source of income. Few simple rules are set to follow: Its forbidden to steal from another thief, no matter how justified the cause. To kill one which we are not at war is to kill a brother, dont kill your brother. ((Never god-mod, this is punishable without warning)) We dont deal with demons or undead. Finding a fence or contact is the first step to joining the company. If you are not invited by a fence, contact, or member its rare youll manage to get in. YOU CANNOT GET IN DIRECTLY THROUGH A MEMBER. All recruits must pass through a fence first After the fence or contact give blessing, you may start your initiation Any questi...